Select Background.
This dialog controls what color or image will appear outside the website layout, between the left and right edges of the website and the borders of your browser window. You can use any color or image to add life to your website.
Select None to have no background at all, effectively the same as White.
Select Default to use the background defined with your selected template. Some (but not all) templates have a background predefined.
Select Color to pick any color for the background and then to pick a gradient.
There are three ways to select a color:
- Click the color name or icon to the left, to see a drop-down list of the 216 “Web-safe” colors, shown by their standard names. Select a color and the RGB hex triplet is filled in.
- Enter an RGB hex triplet directly, including the # symbol.
- Click the Color Wheel to the right of the Custom Color box. The standard Color Picker will be displayed, allowing you to pick any basic color in the wheel and then a darkness shade from the box in the middle.
Once you have picked a color, select one of the available gradient options (if your browser supports them).
Select Image to use an image as the background for your website.
Different types of images are available, including abstracts, geometric patterns, textures, and themed images. Once you select a category, select a subcategory from the drop-down list above the image samples. ClubExpress provides hundreds of images from which to choose, including themed images for specific types of clubs.
Full sized images will be positioned and scaled to fill the background of your browser window, without tiling. The system also includes geometric patterns and textures that are designed to tile seamlessly.
You also have the option of uploading your own image. Select the file from your local hard disk then specify how it should be tiled.
If you are uploading a full photo that will not be tiled, be sure it has sufficient resolution to not appear grainy or pixelated. You can also upload a small image designed to tile in one or both dimensions.
- A narrow (1-10 pixels) but very tall image file should tile left-to-right;
- A very wide but shallow (1-10 pixels) image should tile top-to-bottom;
- A small texture file, often square, should tile both ways.